NVIDIA’s Cloud-Based Omniverse is Solving some big Metaverse Problems

Photo of Richard Kerris
Photo of Richard Kerris

One company that is forging ahead with making the metaverse more collaborative is NVIDIA. While the company offers cutting-edge technology, their Omniverse platform takes design to a whole new level. According to the vice president of the Omniverse platform, Richard Kerris: “With NVIDIA Omniverse we make it possible for virtual worlds to be constantly connected for the very first time and be shared like a cloud-based document. So, in a world of remote working, Omniverse’s collaboration feasibility is being appreciated immensely.” As many individuals have felt the weariness of Zoom fatigue and other issues working remotely, a more coherent virtual platform can make communications faster, helping employees feel more motivated.

NVIDIA’s Omniverse platform seems to have arrived at a relevant time. Already many metaverse experts are concerned about the connection and flow between virtual worlds. With the Omniverse platform, this problem could be fixed. “We believe the advent of USD (United Scene Description) is what will enable these connected worlds, which is what we have built our Omniverse platform on,” explained Kerris. “Omniverse connects virtual worlds and enables true to reality simulation and real-time workflows from anywhere in the world, which is what powers digital twins, design collaboration, autonomous driving, and avatars. All of these areas will see significant investments made as the technologies develop.” With the entire design and collaboration process streamlined into a standard platform, companies will see an increase in workflow efficiency.

The success of NVIDIA’s Omniverse platform has already begun to show itself. “Omniverse is already being used to create industrial applications of a digital twin,” Kerris added. “From Ericsson creating a digital twin of a city for 5G optimization, BMW building factories of the future, or Lockheed Martin to build simulation environments to calculate wildfire spread.” Because NVIDIA’s Omniverse platform is free to download, thousands of creators are taking advantage of the new technology.

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But developing a metaverse platform is far from easy. As Kerris explained: “We can always throw more computing power at making our virtual worlds bigger more complex and richer. But there’s more to it than just that. There are two big problems NVIDIA is focused on for Omniverse virtual worlds. 1) Making it easy for everyone to participate in the creation of high-fidelity virtual worlds. 2) Scaling true-to-reality simulation of virtual worlds efficiently to computers to the data center and the cloud.” Through talented engineering and dedication, the Omniverse platform has worked to overcome these challenges.

Kerris and the rest of the team are grateful for the expanded computing power of the cloud. Using a cloud-based system allows for better connections. “Today, virtually all game engines are limited to running one computer (gaming console, PC, mobile device),” said Kerris. “If you want to simulate a larger world with more fidelity, you can’t throw more computers at it to make it faster. With the cloud, we now have that computing power available to us in the data center…” This cloud-based technology allows for a faster and more powerful environment than other metaverse platforms and helps NVIDIA stand out as a metaverse brand.

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